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Remnant is a world of monsters and fairy tales, of noble heroes and great deeds, built upon the backs of love and sacrifice in equal measure.

The four kingdoms of Remnant exist in a constant struggle against the forces of Grimm, dark entities which seek only destruction and chaos. The Grimm take on many bizarre and dangerous forms, from creeping Deathstalkers to beastly Beowolves to powerful Ursa, and only become more dangerous as they survive longer. Drawn to human suffering and negative emotions, the Grimm are constantly nipping at humanity’s heels, threatening their borders and making expansion difficult.

There are those who understand that Remnant sits precariously on the head of a pin, but most of its citizens are simply trying to make it from one day to the next. For those huntsmen and huntresses tasked with protecting the common people, life can be a constant struggle. But that is the life they choose. Take up your weapons, protect the kingdoms, slay the forces of Grimm, and become the hero of your story. 
 

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An(other) Unofficial RWBY TTRPG is a custom system best played with 3-5 players and facilitated by a Game Master. Players take on the role of huntsmen and huntresses, armed with their custom weapons, an arsenal of Dust and their unique semblances to take on the horrors of the Grimm, the seedy gangsters and criminals who seek to upheave the status quo, and the dark forces that sow chaos across the kingdoms. 

Featuring the Momentum system, which allows full player creativity to solve problems and deal with obstacles through a push and pull of building up momentum and then expending it in large bursts, with enemy-specific moves to stall the player's progress and stop them in their tracks.

  • Completely open-ended character creation, with players creating their own huntsmen or huntress from scratch and customizing them to their vision.
  • Modular weapon and semblance design systems that allows for full player creativity without worrying about numbers, with progression based on mission completion and personal growth
  • Introducing the Momentum System, where players work with their team to build up a pool of d6s and then use them in explosive ways to finish fights
  • Features a minimum amount of number crunching in favor of story elements and creative execution

AURWBYTTRPG is in open beta! The first 50 pages of rules are available here for free, which allows players to build their own custom characters and begin their adventures in the world of Remnant as a team of huntsmen and huntresses. Future updates will bring the world to life with a history of Remnant and details of the four kingdoms, as well as enemy profiles and stat blocks for common opponents and ways to customize more advanced versions of each enemy. Also coming soon: Character sheets! Follow this project to catch it right as updates are released!

All comments, questions, reviews and tips are greatly appreciated! As the game is still in open beta, some numbers may be tweaked or adjusted with future updates.

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Another Unofficial RWBY TTRPG is a fan project and not endorsed by Rooster Teeth in any way. Rooster Teeth and RWBY, including its setting, terminology and characters, are registered trademarks of Rooster Teeth Productions, LLC. © Rooster Teeth Productions, LLC.
 

StatusIn development
CategoryPhysical game
Rating
Rated 4.5 out of 5 stars
(2 total ratings)
AuthorEmmeryn
GenreRole Playing
TagsLocal multiplayer, rooster-teeth, rwby, Tabletop, Tabletop role-playing game
Average sessionA few seconds
MultiplayerLocal multiplayer

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Click download now to get access to the following files:

RWBY_TTRPG_V036.pdf 4 MB

Development log

Comments

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Is this still in development?

(+3)

The short answer is maaaybeeee...? But the long answer is closer to probably not, unfortunately. I got onto other projects that took up a lot of my time, which pushed my expected release timeline for this project back until it got put onto a backburner. Then it was completely off the stove, because I had no way of knowing if anyone was playing the game or not, so I figured they weren't. 

I did have a significant amount of work put into the grimm bestiary, but didn't complete it or get to actually playtest whether or not the numbers i assigned were feasible. Without playtesting the numbers could be wildly overtuned, and being so far removed from it I'm worried I'll look at it again and find a big mess I'd need to untangle. Though if people are interested in it, I could just cover my eyes, put a bunch of "this hasn't been playtested" disclaimers on it and toss it into the documents! There were some cool things in there that I'd love for people to see. I just don't want people expecting things like "balance" and "fairness" or asking "why did one beowulf kill all my players," that sort of thing.

But beyond that, unless there's a huge upsurge in people asking for more I'm unlikely to make many tweaks to the core rules. Its certainly functional and playable in the current format! Most of what was left to do were things like lore and setting information, which I would have loved to flesh out, but there are plenty of wikis that have that covered. Really though, let me know if you would like to see more work on this! Like I said, sometimes throwing stuff out onto the internet feels like shouting into a void, and the amount of feedback is not at all indicative of how many people are actually enjoying the game.

It is hard, because I often forget to check the itch.io - for instance, I did not see this post lol. My group had been running a campaign in this system for almost 3 years now and we're not planning in stopping any time soon (were abt halfway thru the planned narrative) - so atleast know you have *one* group playing this game! We seriously love this system and even occasionally use it as a basis for oneshots, stripping the RWBYisms and replacing it with generic words if the setting isnt RWBY, and the system honestly works very well, even system agnostic. Ive introduced a few friends into the world of TTRPGs with it and it has worked well as a started as well (teaching people to think of things in a more narrative way, teaching people to be creative, teaching people that its about more than just healthbars rolling dice at eachother, etc.)

I love this game and would, of course, always be willing to see whatever you have, balanced or not! I can playtest your encounter tables too and let you know how that goes, but my instinctive feedback as someone whos been running it forever now id that balance is  veeery tricky in this system. Because there arent 'classes' ina  strict sense, and the individual players decide their own abilities and strengths and weakness through stats and semblance, enemy balance kind of needs to be hand tuned quite carefully with the players in mind. A set of creative abilities for Grimm would be handy even with that, though, as I often find myself struggling to thinn of more cool things for grimm to do other than bite, stomp, growl, and scratch.

No matter what choice you make, please know you made this group so extremely happy. You have helped us forge bonds we will never forget. For that I will always be appreciative!! Thank you so much.

I just started reading through it. But this system looks awesome and seems like it will be a lot of fun to try at some point!

This system is brilliant! Thank you very much for your work, and I look forward to future updates! ♥